The game has 4 players, forming duos, sitting in alternate positions.
Definitions
After cards distribution, the Flip Card is revealed from the top of the pile. It defines the trump cards [manilhas]
Scoring
At their own turn and before playing, each player can call for Truco. In doing so, he asks the adversaries if they accept, they run or they raise the Truco to Six. If they accept, the hand changes to a 3 points win and keep going on. If they run, the duo that asked for Truco wins the hand and scores 1 points. But if they ask for Six, the previous team need to decide if they accept the raise, run or even re-raise asking for Nine and so on. The bet can only be raised in the following order: 3, 6, 9 and 12. For example, he can't ask for Nine if the hand is worth 3 points or ask for Six if it's worth only 1. A team can't ask for Truco twice in a row. When a duo runs, the other wins the hand and gets all the points in play. Example: the hand is worth 6 and a duo asks for Nine. If the adversaries run, the ones who asked for Nine will get 6 points (the actual hand value). At the 11's Hand the players can't ask for Truco. If they do so, they automatically loose the game.
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This game has achievements and a weekly ranking.