Belote
GameVelvet's Brazilian Snooker is a 3D simulation of the most popular
billiards variation in Brazil. It's a 2 player game.
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Players - 2
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Table - 6 pockets official table
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Balls - A white ball ("cue ball"), 7 varied colour balls
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Objectiveo - Win the game by points.
The Game
Game Controls
Here is a list with all game controls:
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Ctrl - Hold to shoot pool
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Shift - Hold to move the mouse slower
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Mouse left button - When shooting, hold to choose where in the cue
ball the cue is gonna hit. When repositing the cue ball, hold to drag
it.
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Mouse right button - Adjusts the cue angle with the table
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Mouse wheel - Adjusts the free camera angle
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Mouse center button - Adjusts the free camera angle
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F1 - Activate or deactivate the help
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F2 - Show the room
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F3 - Changes chat size
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F5 - Changes to the free camera (default)
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F6 - Changes to the superior camera (over the table view)
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F7 - Changes to the corner cameras. Each press changes to a different
corner.
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Esc - Opens the game menu
Understand the "target ball"
The balls are numbered in the following order:
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Ball number 1: red
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Ball number 2: yellow
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Ball number 3: green
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Ball number 4: brown
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Ball number 5: blue
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Ball number 6: pink
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Ball number 7: black
The target ball is always the lowest number ball on the table
Examples:
1: On the opening the target ball is the number 1
2: On the table there are the following balls: brown, blue, pink and
balck. The target ball will be the lowest number ball on the table, that
is, the target ball is the brown ball.
How scoring works
You score whenever you pot a ball. The score will depend on what ball
you pot. (see the balls value below):
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Red ball: 1 point
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Yellow ball: 2 points
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Green ball: 3 points
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Brown ball: 4 points
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Blue ball: 5 points
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Pink ball: 6 points
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Black ball: 7 points
Except for the opening, at any moment you can target any ball and score
this balls points. At the opening you can just hit the red ball.
Notes:
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To pot the numbered at the beggining fo the play makes you continue to
play for the target ball.
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When you pot the target ball, you must, obrigatorily at attack, a
free numbered ball (no "penalty"). When put, give you the optional
right to play for another numbered, as well obrigatorily at attack
and with the possibility of a 7 point penalty, if the play is not
converted.
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When you pot it you must play the target ball again, and so on,
until the end of the match.
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If you pot the target ball it will stay in the pocket.
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If you pot a ball that is not the target, it will return to a preset
positon (the same as the opening one).
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When the target ball is put and you play for the next value, this ball
will be considered numbered if put, but as a target ball if not
converted or playing defense.
Fouls
When you commit a foul, you pass the turn to the other player and this
one has the right for a reposition on the cue ball at the repositioning
semicircle.
The following itens are considered foul at 7-Ball Billiards game:
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Pot a ball that is not the red, at the openning: penalty = 7 points
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If a ball falls from the table: penalty = 7 points
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Pot the cue ball: penalty = 7 points
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Hit a ball and pot another: penalty = value of the ball that was hit
first
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If the taget bal is not potted at the last play, "AND" the ball you
hit on this play is not the target ball, "AND" you don't put this
ball: penalty = value of the ball you hit
End of the match
The match ends with the victory of a player if he/she pots all balls or
if there is a difference in points as explained below:
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There is a 46 points difference between the adversaries and there are
3 balls left
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There is a 27 points difference between the adversaries and there are
2 balls lef
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There is a 7 points difference between the adversaries and there is 1
ball lef
Shooting pool
To shoot pool you must:
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Target the cue in the desired direction.
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Hold the Ctrl key of your keyboard. From this moment, the horizontal
movement slows, and you can move the cue front and back.
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Still holding Ctrl, drag the mouse backwards (in your direction) to
get the cue farther from the cue ball, then move it frontward until it
hits the cue ball. After that you can release Ctrl.
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The strength will be related to the speed you move the cue to the
ball, and not the distance that you moved the cue.
Hints:
A duo must score more points than the other side to complete the
contract. In the most frequent cases, the total number of points is 162
and the objective is to score more than 81. But when an extra score is
credited, the total is 182 and the victory happens with 91 points or
more.
Three scenarios can happen::
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If the next player to the reciever scores more that half of the
points, each side will score the number of points obtained.
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If the next player to the reciever scores less that half of the
points, the oppositing side will score all points (162 or 182).
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If the next player to the reciever scores less that half of the
points, the adversaries will score their points (81 or 91), and all
other points will be kept for the next round (they will be scored by
the next round winner).
Special Case: the hood
If a side win all the raises, it scores all the points but not the Hand
of Ten, but gets 100 extra points. So this side will socre 252.
Winning the Match
The first side to reach a pre-established score (1000 points) wins the
game.
Gamevelvet's Belote is an call free belote. The calls complicate the
game, at the same time raises the luck aspect at the expense of the
strategy.