Checkers is a two-player game played on a board. Each player has 20 checkers to start the game.
The board must be placed in a way that the great diagonal line starts at
the left of each player. Thus the first square to the left of the player
will always be the dark one. The player with the light colored pieces
makes the first move. From then on, the players alternate their moves
until game is over. The ordinary pieces can only be moved diagonally
forward to an empty dark square. The kings move diagonally both forward
and backward to any empty square as long as the their path is empty. The
game is over when all the player's pieces are captured or when the
player can no longer make any legal move.
Capture
Captures or 'jumps' are mandatory. If a square diagonally in front of a checker is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the checker may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board. If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. If you have a choice of jumps, you must choose athe one with most captures. In case of the same number of jumps, the player may choose then. Commom pieces can capture forward adjacent pieces. Kings can capture any piece, no matter the distance, as long as it is in the Kings diagonal and a there is a empty square after the adversaries piece.
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