The dealer puts 4 covered cards on the table and shares the rest between the players, until each player has 9 cards, and 4 uncovered cards are on the table. Each player, in your turn, plays a card, initiated by the player at the right side of the dealer. The others follow in anticlockwise way until finish the cards.
If the card played values the same as a card or the sum of the values are more than the cards on the table, the player catches the card played and the one of the same value, putting it in a pile in front of your position. If don?t, let the card on the table.
If a player catches all the cards on the table, he gets a ?Scopa?, that values 1 point . To score a Scopa, a player puts their own pile in an uncovered and crossed card.
In case of having different combinations of cards that the player can catch playing the same card, it is obligatory to catch the combination with a lower number of cards. If there are more combinations made by the same amount of cards, the player can choose. Example: if on the table have an Ace (value 1), a 3, a 4, a 5 and a Jack (value 8), the player, playing a Queen (value 9) can catch his choice the Ace and the Jack or the 4 and 5 (combinations made by two cards). Cannot catch the Ace, the 3 and the 5, combination made by three cards. In the final hand all the cards that are on the table are from who catches last.
At the end of each hand is calculated the ponctuation obtained from each pair by the following way:
4 points of ?Deck Cards?:
The points obtained in each hand are summed to the points obtained in the previous hands and the pair that reaches or passes first the 16 points wins the match. If both pairs reach or pass the 16 points in the same hand, who has more ponctuation wins. In the case of pairities are played one or more hands to broke the tie, until ends the equality.
Amplify your knowledge at Card Games reading the rules and watching videos from similar games to Scopone Scientifico .