Checkers is a two-player game played on a board. Each player has 12 checkers to start the game.
The board must be placed in a way that the great diagonal line starts at
the right of each player. Thus the first square to the right of the
player will always be the dark one. The player with the light colored
pieces makes the first move. From then on, the players alternate their
moves until game is over. The ordinary pieces can only be moved
diagonally forward to an empty dark square. The kings move diagonally
both forward and backward to any empty square as long as the their path
is empty. The game is over when all the player's pieces are captured or
when the player can no longer make any legal move.
Capture
Captures or 'jumps' are mandatory. If a square diagonally in front of a checker is occupied by an opponent's piece, and if the square beyond that piece in the same direction is empty, the checker may 'jump' over the opponent's piece and land on the empty square. The opponent's piece is captured and removed from the board. If, after making a capture, a piece is in a position to make another capture (either along the same diagonal or a different one) it must do so, all as part of the same turn. If you have a choice of jumps, you must choose athe one with most captures. In case of the same number of jumps, the player may choose then. Commom pieces can capture forward or backward and can't capture Kings. Kings can move and capture in any direction, no matter the distance, but can capture only pieces next to it.
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